Quote:
Originally Posted by
Gula
WoL is always the exception to the lore. It's why we can be a manqo'te DRK or Buduga SCH. I'd like to see something new and absolutely heretical, but self taught. Lock it behind MSQ progression for emphasis like the HW jobs. We are the WoL, and with our absolutely out of this world talent and blessings, I think we could have a self taught job, as it were. Find a book on it to unlock it, perhaps add multi step dungeon prerequisites (Gubal+Hard related perhaps) and with that, teach ourselves.
No teacher needed, no one to balk because- hoo boy, I don't think even Ser Aymeric would have appreciated us infiltrating the Vault swinging around our giant DRK sword and being absolute heretics as much as he loves us.
I had vague thoughts on how to differentiate Op from Dark Knight/a
In the vague web I thought it might be cute if a little kid comes running up to you to explore a haunted house, he's really scared.. So you go in and for while you just run around examining things and it's not too weird, but due to the layout of the house you end up looping around somehow (illogically).. it's not really clear right away unless you're paying attention. Like PT, that Hideo Kojima horror game (teaser). Things start to really break down as you go along and of course without messing with the rating of the game it should toy with the player. After sometime and solving some puzzles and perhaps a run sequence (like an extending tunnel with obstacles, twisting like that Zelda hallway) you find the center. Here you find a room with an exit and a chair, leaving the house will complete that quest and you're left with the kid bored and asking if you screamed. (Although a new quest will be left at the entrance of the house, to continue where you left if you want).
Or you may sit down in the chair and be stretched/absorbed into the floor and opening abyss.
Leaving the screen black for a little while and fade into character, you wander around a bit in nothingness (but not purely black, giving it very faint shades of black to make it sort of ungulate), slowly a few other objects will appear which you may interact.. unchaining something (like a Witcher 3 chained heart to the tree). Maybe to really peak that mind flayer vibe have the chains/dark energy from being broken flow into your eyes (like mind flayers are made in DND, the parasite through the eyes- but also a symbol of the world being peeled back and unveiling something.. extra..). The room slowly becoming a huge field of stars with a shadowy maw coming through like a blackhole. After some vague non-dialog (..., nod, other body movement options) with the great gaping shadowy maw, you're then released through dark portal- out of the house behind the kid who's waiting.
They freak out when they see you and begin to run but your eye glows red- you swing your weapon out (bladed whip w/ bell, from OP?) with a scene cut between in red (your eye) to show it's actually an imp that you caught. Fade back to normal eye color and you can talk with the afraid for their life weak imp (who was just playing jokes on passerby people, getting them stuck in an eternal void.. that you escaped.. somehow..).
Begging forgiveness the imp, a relatively weak void-creature (compared to others, even other imps), pledges service cowardly to avoid death with all intents on betraying you; however, the soul gem reaches out and marks them- binding them to their word to serve. But technically it's to the soul gem, and not to yourself (probably, maybe, where did the soul gem come from..? questions. . .).
Now you have an NPC that can give quests or help direct to locations, but I do like the idea that it's you figuring this stuff out yourself and there is very little actually being taught to you but what you do yourself. SE would obviously have to think of what you'd do each quest, like perhaps one of the things you find is that you can sense/see spiritual wounds (wounds in the life stream sort of deal) and so you go to terrible sites like those struck by Black Rose (gas weapon that kills). Besides learning about these dark events, some of them war related, some of them personal (leaving SE a lot of room to tell deeply personal stories or those on grand scales). Here you go to fight off void creatures and heal the wounds (fighting void creatures and healing spiritual wounds in the world helping set that even though it seems questionable how you got the powers and what they may mean... you're still doing good things).
Your little void minion helping find them (like a little void spy lol).