Originally Posted by
CorbinDallas
- Keep the current mind scaling on damage, so people aren't pressured into using cleric if they're too scared that people will die and their 5 second Cleric cooldown will cause a wipe. They can still deal ok damage.
- Revert Cleric back to a toggled stance which reduces your healing output while active.
- Increase the damage bonus of Cleric Stance to 25-35% or so.
Basically, make DPSing as a healer other than SCH fun and interactive again, risky but rewarding, satisfying to master the role. Applying a DoT or two then spamming a single button for 20s isn't fun. Changing Cleric this way, while retaining the current mind scaling, allows those who wish to do so the opportunity to challenge and push themselves to to better, while also making DPS accessible to anyone who either can't or won't use Cleric out of fear of whatever.