Originally Posted by
PangTong
If it were me, I'd try something like, removing, retooling, or reducing the effect of enmity reduction skills on healers/DPS, so that tanks would be forced into tank stance at least sometimes, if only to maintain enmity. At least holding enmity would then be entirely their responsibility, and tank stance would have a distinct purpose, and deciding when to switch in and out of it would be more compelling. Couple this with something like, new enmity mechanics on bosses where a boss could for example, suddenly transfer enmity from one person to another, or suddenly drop their enmity on the tank, to further increase enmity-based tank gameplay.