Fact is there are only 8 party slots for endgame content and 15 jobs. Assuming no double stacking jobs that leaves 7 jobs that won’t be meta, almost enough jobs to form a non-meta party...
In a game as linear as this in both content and job progression it is inevitable that only 8 jobs will take the top spots. The only way all jobs will be optimal would be for them to be the same job with different skins.
In my opinion the game needs more variety in content, they need to design fights around different party compositions so it doesn’t always just come down to highest dps. For example design fights like the current content where the boss hits like a wet noodle but needs to die fast or it will enrage, favouring your wars, whms, sams and mnks and have it drop gear for those jobs. Then also have another fight of the same difficulty level that hits hard but has very little hp, favouring high mitigation and utility jobs like your plds, schs, brds.
That way there will be content catered to every jobs strengths rather than one content that your job can do but will just be a hindrance on the group over another job.
