Your mileage may vary, because the RNG clearly likes you more than it likes me. What I got out of it was some creation, some gil, and some stuff that was worth barely anything. But we never got past door 3, and often didn't get past the first room.
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The RNG rates for Thavnairian Wool and Hannish Wool really need to be adjusted. I farmed Canals since October to get the Thavnairian Wool to make a friend the dress, and ended up only getting 2 of them in that entire time to where I just bought the last wool. In that time I have only seen a single Hannish Wool drop and a total of 5 Thavnairian Wools. All of that in the time frame of two months, farming maps several times a week. Hells the last push I ran through 6 groups in two days and saw absolutely nothing from them. 72 maps no wools, and only approx 1 mil worth of gil.
If anything needs an adjustment, it's the Thief's map. One static map group I know has done 30 thief's maps and never cleared, 6th floor twice......
Maybe 2 doors instead of 3? Or make the Theif's map drop more?
In theory, maps have a lot of potential to be fun. In practice, though, they're pretty frustrating. Finding a group for maps can be difficult in itself...and then you need to get everybody to agree to a specific loot rule. Everybody walks away with something but the truly valuable stuff is locked behind need/greed rolls and a considerable amount of RNG. It's also possible to some players to rarely, if ever, reach the final floor...and even if they do a poor group may not pay attention to mechanics and bring about a wipe.
I have been suggesting stackable maps forever, and we still do not have them...
Kind of a pita
Just recently an friend from an LS asked for a few ppl doing maps with him, so i joined, brought like 10 maps (others had 3 or smt all together) and we got a few times to floor 2-3-5 and even once to six, but always endet up on the wrong door. We got ONE nagxia silk that i barely won (it was my map) and i got two songs drop - one i passed as i got it. the other one i needed, told them that i want it, promptly followed by someone saying he already rolled need on it >_>
I told him he can always pass (i didnt roll) but got not much of an reaction, but an third guy got it on need with an 90 - didnt even say sry or anything. the song is about 4.4 mill on shiva >_>
Does the DF's setting for loot work there too or not?
On Balmung we have the universal rule of FFA on the drops. It offers much more of a chance. Sure you may end up with drops on your own map and lose out, but you may get them on someone elses, also makes it fair if people don't get a portal on their own map. FFA gives everyone a shot at the big rewards, and people don't get screwed right over like the Owner's map = rewards to owner.
4.4 mil for the song?! Jesus. On Balmung right now it is only 200k a piece, that said afaik Loot Master does not work for maps because the loot is supposed to be random by design. I don't think SE wanted things like Map Owners only to be done for it as it is a group effort. Then again as the person above me posted on Balmung it's always FFA to make sure everyone has an equal chance at something.
I have admittedly lost some of my interest in Timeworn Gazelleskin map parties after two factors started feeling like a huge barrier:
- The RNG chance of finding a green map is too low.
- The RNG chance of reaching the seventh floor in the new hidden canals is too low.
I recently spent 4 hours running maps with my fc, only to enter the hidden canals 3x, making it to the third floor at most. Only made about 500k gil, maybe 800k total with the few mats that dropped. As a crafter, I could've made millions within that time frame.
Maps are really fun when you get decent luck. I don't want it all to be 100 percent, every time because the value of rare items would disintegrate, but I'd like to see some adjustment made to make the content feel even slightly more worthwhile.