Third, the problem is that once you hit a certain point, the match is already won. Like if your core is at 75%, and they have one tower up at 75% at 5 minutes till end, your only hope is somehow getting two oppressors to that tower to kill it fast, and then getting them up to the core to hit it. But you only get one chance due to oppressor's foot speed and the CE cost to make them, and then its just waiting the timer out. If you lose a tower in the first few minutes, and you can't generate CE, it can be fifteen minutes of losing because they can't really get the core down to 0 and you can't summon enough bots to make a push.
This actually was a problem in other matches too, in Shatter if you are at 300 points at the half way mark, you might as well give up, because you can't magically outplay people to make up a 300 point gap. there are points where the match is just lost, but keeps going on.
