Originally Posted by
fodare
"Lorewise" shooting a gun like doesn't work, they'd never hit anything.
What? Why? In fact, "lorewise" someone using a gun should not be constantly attacking as they would need to reload, regardless of the type of ammo. Machinists behave like boring Mages with a gun, the machines don't behave like machines, they behave like magic generators.
IMO, Machinists should be played as half-rifler, half-trap setter. Using a choice of a wide variety of machines. I would put in abilities like "Take Aim" or "Use Scope", "Proximity Mine", "Ghillie Suit". What if a machinist carried around a backpack with spare parts and pockets to hold portable machines? What if they pulled out a handgun, for small damage, put it away, pulled out a shotgun for big damage, throw a specialized grenades for different types of aoes. They could even have machines that create beneficial aoes or heal - the autoturrets are a boring copout for low dps anyway.
It needs to be completely re-designed.