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The Price:
Each slot will require a substantial amount of points worth of X to fill per adventurer, I.E: 1,000 points of Materia, 1,000 points of Crafting Materials, 100,000 Gil.
Tier 1 Materia; is worth 10, Tier 2 50, Tier 3 100, Tier IV 200, Tier V 500.
Crating Materials are worth their NPC sell back price divided by 10: 100 Gil item = 10 points.
I'm ok with the concept of a price. Not sold I like your implementation, but I'm also not sure my idea was much if any better.
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This will have completely new mechanics to deal with, not just killing monsters, mini-bosses and then the last boss.
It will have puzzles to solve, riddles to solve, deadlier monsters to fight, traps! and a boss fight worthy of the price tag.
All great words, but where are your examples of these riddles/puzzles and new mechanics? You need to lend some credence to your concept by giving examples of the features. How would the monsters be 'deadlier?' exactly? Just more HP/dmg? If so that's hardly exciting.