Because it would involve a lot of work and risk introducing plenty of new bugs, and they do not have an infinite number of skilled programmers so they have to prioritize what they work on.
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Housing will still only be just adding more wards, they have not been listening to most people in that either instanced or a mix of instanced/non-instanced is the only REAL solutions
They have known about housing issues for a while now...
If I do that I end up in a single room which I cannot customize at all, and which does not have an outside garden.
No, that is not the code needed - as soon as you add the possibility to change things in a house the complexity of the code needed goes up considerably.
Really hoping they go with that using retainers in squadrons idea
I wish they'd let us fantasia our squadron members.
I hope this isnt the "limit Feast queues to specific hours of the day" idea I thought I saw him mention before.Quote:
Additionally, in order to make for quicker matching and to help increase participation in PvP even further, we are looking to refine the time for when specific content is available, to allow for players to better balance both PvE and PvP play.
ORly?
Is the code used for an item in an instance of EQ2 housing.Quote:
3237953847,2224579,2.540000,-2.000000,8.210000,47.980000,0.000000,0.000000,0.50, false,”Veteran’s Display Case”,
First number is item ID
Second is Database ID (unique, for indexing purposes on the server)
Next three numbers are the location in X,Z,Y coordinates
Next three after that are the orientation in Rotation, Pitch, and Roll
After those is the size (2.0 is twice as big, .5 is half)
true/false tag determines if the item is in the house's inventory or not
name of item is self explanatory
That's not too complex for ya is it? Why would it be for a SE Dev?