Only if you raid, which is a small subset of the player base
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Hmm I honestly don't really like the sound of this as up until now Relic weapons have been grind yes, but mostly solo-able content with the exception of easily Duty-finder dungeon content. I went into Diadem i think twice, had no fun at all Zerging from monster spawn to monster spawn. I dont want to be forced into groups (large or small) to work on my relic. >.<
Well if you don't like this implementation, it's not like you can't completely ignore it by playing the rest of the game. Just because Diadem came out a certain way doesn't mean this team doesn't know how to make content solo-able and party centric in the same content. Some of them worked on XI.
I used to be able to solo some stuff in sky, sea, zeni, and abyssea but it also required groups for certain things. If there are no challenging mechanics to deal with then it will be just like fighting trash monsters in dungeons or field enemies in Stormblood areas, though they may hit harder, for normal enemies. It's not a zerg unless you can ignore enemy mechanics.
From the sound of it, I think a claim system and pop/key items are returning for this content. With most of the most challenging things being locked behind mini instances. Pulling mechanics might make a return too since there was a comment about not wanting to fight more than one at a time.
I think every job needs come kind of good self heal if solo is going to be accessible at all though.