because the trader npcs dont sit at the same table as the leadership for the resistance :)
You can’t really complain about menu problems like this when you consider where we have come from (1.0).
it's not an excuse. the menus thing is a problem but not having mats right next M'naago or Zhloe is not a problem. they're already selling you pre-built mats in the same zone and you can see what they want every week from your timers menu without going to the turn in NPC.
I get where you're coming from OP, I really do. The menus could at least be a bit more descriptive or have common categories lumped together (Tools/Gear, Mats, Tokens, etc), but as they are right now isn't as bad as you're making it out. They're clearly separated by what you would need or have use for based on level. The only confusing bit would be mats obtained from the various scrips pre-70 but by then I would imagine you would have a decent grasp on the level range of your mats. It's a minor issue at worst and could use some tweaking but that's about it
[QUOTE=Snow_Princess;4442304]Last I checked, MNOs are not supposed to have menu puzzles.
thats entirely subjective :P , wich dosnt mean im not open for improvements , but its not that bad like u make it sound all the time ^^ plus every new patch where u have changes requires u to learn new stuff from scratch again.
Got to pad that play time somehow amirite?