It is because it is TOO GOOD that it outshines its brethren in Every. Single. Way.
And btw, if you're casting RDM's spells longer than your gcd, you're doing it wrong. The only time this is allowed is precast pull.
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Nothing to see here, just some forum bait.
It's a new job , and is very unlikely to be nerfed anytime soon. If anything did get adjusted it would most likely be dual-cast workings rather than damage directly. Being able to jolt raise, or heal with no down side may jar content difficulty slightly. I don't think players, or devs really have a problem with how rdm operates anyway so calm down.
It's boring if everybody plays the same job because it's the best. When people switch from black mage or summoner just because red mage is better is quite bad. If things aren't changed then black mages and summoners will not be wanted in omega savage. It'll be 3.x paladin all over again.
You make it sounds like people are acting as jealous kids. But so far, they aren't they even gives arguments as for why they think it needs some tweaks. Seriously, don't ignore their opinion because for once it's à thread where people are polite and civilized. And besides, it's up to SE. Afterall because it's à new class it might get nerf once they see the classes got their playerbase
That isn't in all wrong, but at the same time i don't see it happening. Black and Summoners have a few more skills that are more useful then RDMs have. I personally can only speak for Summoners since its the only other DPS class i was able to get into before RDM (tried the others, eh..) Anyway the summoners have the added party member pet which adds to the over all DPS and like RDM can heal and stuff making them just as useful. the only difference with RDM and Summoners is RDMs can rush in to be an extra melee if needed.
Summonsers also have all the pet skills like Ifrits fire claw and the Titan spirit incase Tank needs some help.