If that is the case then fixing the afk exploit does nothing to prime time queues, because the people who are afk during the day become active players during prime time. The queue would only be shorter during working hours.
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We pay a subscription to be able to play. I am not going to wait 3/4+ hours to log in, and by the time I log in, it's time for bed. I am not going to have my day wasted because of the log-in ques. Server just has to many people.
Someone tell me if this is possible to fix the afk exploit mess....
Make it so the only way to "afk exploit" is to be in combat with a enemy(dummies don't count, nor dueling). Get rid of the afk kick not working when talking to an npc, crafting etc
@Bizzy Your signature......... I hate you.
I might also add that this problem won't go away either for the foreseeable future. And while some people will leave, the numbers SE are looking to move will not happen until SE can make it possible for entire FCs to move and for cross server LS to be installed. I know of a number of groups that are waiting from these to be implemented before they'll uproot from Balmung.
Jumped ship with 4-5 friends last night to Mateus. 4k queue getting home at 8 PM EST; by 10, was maybe at 1900.
It's really frustrating when you only have so much time to play with the people you care about, and you can SEE others getting around the AFK kick. It's not fair to those of us who log out and respect the kick.
That said, for those on Balmung for the RP, there is a growing RP community on Mateus. At the time of writing, there's also available plots/housing. Existing houses aren't being sold for 25m! Amazing.