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My initial impressions are melee feels bad. 2/10 Ranged is fun 7/10 (probably because melee is so bad) and healers are meh 5/10. 4.0 pvp is not living up to my high hopes. I love that button bloat is gone but not sure how I feel about the buttons they did give us.
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Have done few matches and pvp not feel bad at all. It take little time to get used not having that much buttons but it is kinda fun after all. Maybe 8/10? Players can not kill you anymore in 2 sec and healers not have million aoe heals and hots anymore.
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I was maining healer in PvP and these changes are just depressing. Was they hard to kill? ofcourse they was since without them your party is prety much dead without them unless you are coordinated enough. They were alos not as broken as some have said since even parties with 3 healers in feast could get murdered. But now you just feel like a liability since you can't prepare for incoming burst damadge, single target or aoe.
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It's no longer PvP, to me ~ I feel its complete trash. They need to change the name to PvE Exp Farm. I'm only speaking to Frontlines, I don't do the Feast arenas.
I miss all of the skills that made it difficult to kill a player, and vice versa.
But, it's definitely more friendly for people that don't like PvP, people who have issues with their hand(s), or those who are low on talent.
PvP was the main reason I played this game. Guess I'll have to stop skipping MSQ CSs now. Of course, I'll still PvP, I do love large (72) scale PvP arenas.
If you do enjoy the new PvP, and not just the PvE Exp, I'm glad for you! Maybe they could replicate Frontlines with all skills in a separate instance and see how that plays out. Although, I guess a lot of those skills got removed? so never mind!
-∞/10
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1/10. only good change was making pvp accessible at lvl 30. its a pve playground now and people are asking to throw games and afking for these bloated exp gains.
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Prefer it. More time spent on positioning, getting out CS/mana burning and less time rotating multiple cds.
Can't make any real game-changing plays now though.
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Probably a very low 3/10, but it does depend on the job you're playing.
I've played 5k+ Feast matches and 1.5k Frontlines and have to say this new system is much inferior to the old system. It's dumbed down, repetitive and outright boring.
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3/10 It feels really weird as a Healer. Its even worse when most of the players just run in 1v5ing and dying. I also hate how we have 11 abilities its way to little.. You also get to take 2 abilities most being meh..
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3/10
less buttons is cool and all but you guys made it dumb
should've left the cc skills/spells alone, also give back purify and sprint
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Love it. The most fun Summoner has ever been in pvp. Playing the class was a drag in the old system because you constantly had to manage everything. This is fine in PVE as we already know the fight and can manage accordingly. Pvp however is unpredictable. Since practically all of Summoners bursty skills are locked behind stacks we basically had one shot to maybe kill one person, and if they had a healer we just used all our burst and were extremely vunerable to getting ganked with little resistance. No dps should be entirely helpless. The new system makes it so that we always have a chance to defend ourselves.