Originally Posted by
Zojha
As it should be. And I'd go a step further and also make battle content optional for players who'd rather just craft.
But that raises the question what crafting should be in the first place.
If it's supposed to be a supplement to battle content, it needs to be easily accessible to players who don't really want to bother with it, because they're actually interested in battle content and crafting is just a mere support system - Once click done crafting with but a handful of materials, no dedicated gear, low barrier of entry. The WoW model.
If it's supposed to be a separate progression line or even stand on par with battle content, it needs to be mostly self-contained and not offer any real benefits for activities outside of itself like the gold saucer. And the gameplay IMO is rather lacking for that - Hands up everyone who crafts for the joy of crafting and gives the finished product away for nigh free because it's just some byproduct junk to you. The crafts don't even have unique gameplay, they all share the same minigame. That's the way of making it a game within the game.
Crafting is in a bit of a weird spot. It doesn't seem good enough to stand on its own as battle content can, but it's also too complex and time consuming to be a real supplement to battle content, as only dedicated crafters can create anything of value to battle. It's just kind of there.