Ah, now i see, in hindsight i thought it might be something like that but wasnt sure. As for the scaling, I don't get a say, lol, I "sadly' had everything at 60 before 3.1 launched, well all battle classes. Yay?
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I said two days of real time, or played if you will (there is no need to play non-stop). But to be honest I was very conservative there, people can pull 1 to 50 even quicker. Oh, and again, that gil or mats don't come from thin air, those require a time investment too.
Ok let me ask all the people against uncapping the EXP for the Challenge Log Battle Classes...
Why does it bother you so much for me to suggest it become uncapped? What compels you to shoot down such an idea?
Uncapping the battle class EXP means YOU would get to level 70 faster in stormblood meaning you would be able to start focusing on gearing up and challenging the new lvl 70 only content.
Honestly there's 3 pages now of people complaining about such an idea and whining the single word "no" but there's zero counter argument for why its a bad idea nor does it answer my initial question of why SE did this.
I am just going to say exp in this game is easy as is. I was stuck doing level 50 quests when I hit 60 already, that was annoying. (and having ilevel255 books) Just weird being 60 and being stuck as on level 50 abilities because the game gates you from doing the job quests if you do not have access to HW (remove this plz)
The game has a lot of handing of exp for DoW/DoM, DoL/DoH so I am not sure if we need more exactly. People exp too fast and not know their jobs as is.