Some of the items, like beast tribe currency, should fill the key item slots. We have 75 key item slots and chances are, we won't have 75 key items. We can assume that this inventory will increase with 4.0 as well.
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Some of the items, like beast tribe currency, should fill the key item slots. We have 75 key item slots and chances are, we won't have 75 key items. We can assume that this inventory will increase with 4.0 as well.
What really needs to be done is adding organizational features to our inventories. Craft bag comes to mind. A grid for equipped sets. I could go on but that's my main issue with inventory space.
The devs really should consider expanding Armoire usage. It's nice that we can place past event items in there, our i45 artifact gear, and certain Veterans Rewards (e.g., the black swimsuit from Rank 2) in there, but we can't place Mogstation purchases in there? Or the Fanfest costumes (Moogle and FFX attire)? Or even the few gear/glamour items we get from the MSQ (Scion's Adventurer Outfit)? Really wish they would consider letting us place some of these items in there as well, rather than taking up Retainer space.
You can't even place the Amazon DLC items (the Maid/Butler outfits or the Eastern outfit) in the Armoire, and as far as I'm aware, they don't have a method of reobtaining them if you do discard them (e.g., Calamity Salvager).
I really think you're overestimating how much extra inventory will be needed in SB. Unless you're the type that does stuff like hang on to every dungeon drop for glamour or something, you really don't need all that much space. Even for crafting you only really need to hang on to what you use commonly, which you can likely do with one retainer. If you don't anticipate needing to use it in, say, a week, just chuck it on the MB and buy/farm it when you DO need it.
Also, I had a chuckle at the 1.0 gathering comment. I don't know if you actually did gathering in 1.0, but it actually gave a TON of materials with each swing. Also, if getting so much stuff when gathering is such a HUGE burden on your inventory, there's an easy solution... SELL IT.
Most things that act as currency should either be moved into the unusable key items page, or be put into a larger currency screen. This includes things like totems, heat shields, ventures, Mhachi coins, gears, etc. These should not be items that clutter up the inventory and take up over an entire quarter of it at times.
That addresses requirements for hoarding. I'm talking about keeping the sets you actually use glamours of. Which don't even need to be in the armoury. Like if you want to have 26 jobs all with unique gear (except rings), and glamour every single one of those pieces to something else... you can! No, you won't be able to fit all of that in your armoury, but you have enough space between inventory and retainers to do that.
While I'd like a glamour log too, there is no expectation that the game should let you keep every single piece you've ever seen in your inventory with no limit. To say that the "only thing" that would "ease" requirements is literally not having any restrictions whatsoever is a bit far.
That would be nice, but I'm not actually sure we really have 75 key item slots. I mean sure they're visibly there, but don't the extra two pages only appear in the expanded view (and then pretty much just so it looks consistent)? We may actually have 25 key item slots. In which case stuff like ventures probably should be in there, but maybe not beast tribe currency (since we'd already have 9 and at least two more coming, leaving an effective maximum of 14 key items, and that number would continue to decrease).
I think the larger currency screen is probably a more likely solution than adding more key items. I mean, if FFXI can have two neverending pages of insanely specific currency, presumably this game could manage it too. :)
Well lets see, does 3.0 recipes use 2.0 mats? Yep! Has SE said they have learned from their past mistakes of itemization in the game? Nope!
40 slots isn't even one retainer. Such a huge disappointment.
The gear should be enough to level every job and have differing levels of items except for, rings.