Originally Posted by
Airget
Yea, the current influence of power is a bit flawed, since healers do have a lot of control, good dps vs an excellent healer can survive with bad dps and tanks, while it's possible they could still lose with the excellent healer if said healer runs out of MP, the objective of said healer is to keep their MP in check better than the other healer.
So in a way, the healers going up against one another are the main competing force in a fight in which burst damage can't go through. If the better healer keeps their MP up, all their team has to do is strike the moment the opponent's healer runs low on MP.
But this is all just off the top of my head, but I do believe if a system like this were implemented into PVP Feast it would provide a balanced system of responsibility towards each role since now the healer isn't in full control over surviving and tanks have more influence over assisting in taking hits for their allies.