When all of us that liked XI and wish that this game would stop becoming even more shallow than it already is leave for good.
Your parties fill fast because we already have match-making and you don't have to compete with 20 other parties for a tank, those other 20 parties went with DF instead.
If there was no DF and you had to sit out in Idyllshire or a linkshell looking for a tank there would also be dozens of other parties shouting for a tank, you don't magically generate new tanks when you shout, there are only so many tanks to the hundreds of DPS.
Almost feels like if it was in FFXI it must be avoided. I'm totally all for XIV being its own thing but XI just had some fun ideas. Like, I miss the effects FFXI gear had on it, made them more than just stat boosters.
http://vignette3.wikia.nocookie.net/...20100414194347
or
http://vignette1.wikia.nocookie.net/...20060313063507
and a billion other effects.
Before someone tells me to go play FFXI, I don't see why XIV can't have more than just numbers on gear or engaging open world content.
I realize i'm mostly off topic, but that quote about no open world content because this isn't XI just made me think.
Unfortunately for the FFXI fans; the closest we're ever going to get to a FFXI-2 was the brief FFXIV 1.X. (after we got the advance jobs.)
It's just a bummer than we get Diadem, which is the closest thing to FFXI era content we've had, and the reaction is: "This should be so much better!"
At this point in 2017 though; it's hard to argue that the simpler the content, the more subs.
Because outside of FFXI '02-'09 and WoW's early years; no one is putting out a AAA online game that dares to try anymore. Right?
It's a shame too much about 1.0 was terrible; I would've liked to see a 2.0 that used the same (though improved) battle system/gear arrangement.
Random observation is; new GC tiers means more gear set bonus and the return of sanction!? That's close enough right? XD
It needed to be like that to balance out the amount of power the weapon gave at the time. as 210 was the highest item level and the only other way to get a 210 weapon was to clear two fights that were by the developers own words over tuned. so this one that clear obtainable goals could not be a cakewalk otherwise other wise if you thought the 280 backlash was real this would have been many times greater but unlike the current one they would have had actual reason to.
I mean, using that logic, even World of Warcraft has gear with additional effects on it lmao. I too actually prefer WoW over the brief period I spent in FFXI, but that doesn't mean we can't get a LITTLE bit of variation in how our characters are built or geared. Yes, I'm well aware that WoW has BiS, but their BiS isn't obtainable for everyone (locked behind mythic raids, usually) and because of that nobody really cares how you gear your character as long as you're a decent ilevel for the content you do. Even then, some DUNGEON gear like the infamous Drape of Shame from Karazhan are actually BiS for all healers, so there's some variety found there too.
It's quite possible to offer some divergent paths for character progression without going completely horizontal, IMO. Part of the change would have to be that the community has to accept that they won't always be able to get the exact same strength of gear that other people have, and that I think is the true sticking point whenever this discussion is brought up. In both FFXI and WoW, nobody lost their nuts over rare gear being behind annoying NM camps or mythic (previously heroic) raids. You upped your goals a little at time, and went for the best effects you could get on the gear you actually COULD obtain. Somehow I don't think such a gearing model would sit as well with this community.