i do like the pendulum system, ui/af. i also like procs for fire/lightning, all that was already fine.
what they could do is something akin to the mudras, where you see enochian coming up and have a certain time window to activate it via spell combo. or they could just have enochian procing randomly as a buff for x seconds. or enochian could just be a passive ability.
thing is, with complex encounters and 3 bars full of spells (of which a certain number is the same spell, but different ranks), the class feels a bit cumbersome.
there is no depth to the blm and enochian didn\\'t make it more of a skill floor thing, but only more of a pita in an uncalled for way. having your mana management to care for is fine.
how about more movement spells, or additional crowd control? or synergies between spells? for example, cast lightning after blizzard and each tick has a chance to stun the mob for a second. cast it under astral fire and the dot has a certain percentage to "explode" and spread.
not new spells, but new secondary effects are what fits the "strategist" feel of the class. cast fire repeatedly and its damage goes up via af - that one was fine. alternate schools for different effects.
let me give you an example:
fire + lightning = knockback with a root effect. fire + ice = snare and blind effect. ice after a lightning = dot damage ticks higher and longer.
you could expand on that, fire + lightning + fire= mob disoriented for x seconds, randomly hits other mobs around it. or whatever a creative mind can come up with.
imagine the possible strategies, the rotations for special purposes. the tactical potential.
all this without a lame timer and new spells. seriously, imho this is what a mage is supposed to be.
