You did mention that, and you're right that I didn't acknowledge it specifically. I suppose it just didn't seriously occur to me that the devs would code the monk kit differently for PvP. Frankly, considering how many melee combos depend on positionals that are difficult to land with any consistency on human players who aren't literally stunned in place, I don't think that the devs had PvP very firmly in mind when they originally came up with these things.
