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  1. #1
    Player
    tosuik's Avatar
    Join Date
    Nov 2016
    Posts
    8
    Character
    Kee Uzen
    World
    Gilgamesh
    Main Class
    Monk Lv 60

    The entire Idea behind monk makes no sense

    Almost all of monks abilities are increased potency from the back, or the flank, typically leading to you constantly punching your opponents from behind. Since when does being punched in the back of the head hurt even CLOSE to as much as being punched in the face? It doesn't. This on top of the fact that for some reason the ninja does more damage from the front out of his stealth attacks? Since when has an assassin wanted to stand in front of his opponent, and since when has a hand to hand combat fighter ever focused on hitting the skull or back of their opponent.
    I'm sure my opinion wont be taken into consideration, but Id still like to put it out there. I can understand the "viability" behind a monk attacking from behind in PvE, sure. But not only is it not as viable in PvP, it does not make much sense that a hand to hand combat fighters goal would be to punching someone in the back.
    I dont expect PvE to be touched, standing behind a boss is typically better positioning, and it allows monks to reach incredibly high single target dps that many people have fallen in love with. But I feel at least in PvP (considering every player you are up against will have a typical human composition, meaning there are more vitals in the front), the potency of back attacking moves could be swapped to doing more damage from the front, Flank attacks could stay the same, it would still be the same monk, people would just have to get used to the idea that against a human player, you attack the front, which is a pretty easy concept to grasp I feel.
    (3)
    Last edited by tosuik; 11-18-2016 at 08:52 AM.

  2. #2
    Player
    Kai_Lee's Avatar
    Join Date
    Sep 2014
    Posts
    794
    Character
    Kai Lee
    World
    Excalibur
    Main Class
    Lancer Lv 70
    It also doesn't make sense to be fighting giant dragon with your fist too, but somehow in this game we do. Its just a game.
    (27)

  3. 11-18-2016 07:51 AM

  4. 11-18-2016 07:54 AM

  5. #3
    Player
    tosuik's Avatar
    Join Date
    Nov 2016
    Posts
    8
    Character
    Kee Uzen
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Kai_Lee View Post
    It also doesn't make sense to be fighting giant dragon with your fist too, but somehow in this game we do. Its just a game.
    I realize its just a game, and its a game I care about, which is why im willing to take the time to share my opinion on how I personally feel this class could be improved. Thank you for your opinion though.
    (4)

  6. #4
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Real life parallels will never, ever work out.

    For what it's worth, fighting monks are popular in fantasy fiction, and they aren't always religious ascetics.

    If you want to compare pop culture ninja to historical ninja, nothing will make sense. This is in large part because spies and assassins who are subtle and never seen tend to make for boring elements in an action setting.

    Finally, the reason for the comparative lack of front-facing actions among DPS jobs is explained by game mechanics: unless you are the tank, facing mobs in party situations is intended to be dangerous and mostly undesirable.
    (4)
    Last edited by Cynfael; 11-18-2016 at 08:05 AM.

  7. #5
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Which brings up another interesting question. Why should healers be damage dealers? (o^.^)o

    Edit: THIS IS SARCASM
    (2)
    Last edited by TarynH; 11-18-2016 at 08:29 AM.

  8. #6
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by tosuik View Post
    The entire idea behind a Monk is someone who leads a life searching for peace, typically holding honor high, and keeping their vows(promises) in check. A monk, above all else, should be an honorable combatant yes?
    Now that's where my confusion comes in. Almost all of monks abilities are increased potency from the back, or the flank, typically leading to you constantly punching your opponents from behind, which is the opposite of the idea behind an "honorable fighter." Not only that but, since when does being punched in the back of the head hurt even CLOSE to as much as being punched in the face? It doesn't. This on top of the fact that for some reason the ninja does more damage from the front out of his stealth attacks? Since when has an assassin wanted to stand in front of his opponent, and since when has a hand to hand combat fighter ever focused on hitting the skull or back of their opponent.
    Well to each their own i guess, not all monks are viewed that way, and while hitting a person in the face hurts more, behind can be lethal. As for the classes here, rouge move is from the front, once nin is from the back.
    (1)

  9. #7
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by TarynH View Post
    Which brings up another interesting question. Why should healers be damage dealers? (o^.^)o
    because it helps speed up the fight? or when they play solo?
    (4)

  10. #8
    Player
    tosuik's Avatar
    Join Date
    Nov 2016
    Posts
    8
    Character
    Kee Uzen
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Cynfael View Post
    Real life parallels will never, ever work out.

    For what it's worth, fighting monks are popular in fantasy fiction, and they aren't always religious ascetics.

    If you want to compare pop culture ninja to historical ninja, nothing will make sense. This is in large part because spies and assassins who are subtle and never seen tend to make for boring elements in an action setting.

    Finally, the reason for the comparative lack of front-facing actions among DPS jobs is explained by game mechanics: unless you are the tank, facing mobs in party situations is intended to be dangerous and mostly undesirable.
    I dont know if you read my second message or not, but I did state that I dont expect, nor want the PvE to change. I mentioned how standing behind mobs in PvE is better for positioning and it makes sense to keep it that way. other than that, I appreciate your input mate!
    (0)

  11. #9
    Player
    ZhaneX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    785
    Character
    Zana Amariyo
    World
    Behemoth
    Main Class
    Thaumaturge Lv 80
    First off, attempting to inject logic into a video game often times doesn't work.

    Second, the Monks in FFXIV are specifically disciples of Rhalgr the Destroyer. "Searching for Peace" and "Honor" are not tenants high on their list, nor ones showcased at any point during your interactions with the Fist of Rhalgr's disciples in the Monk Storyline.
    (3)

  12. #10
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ManuelBravo View Post
    because it helps speed up the fight? or when they play solo?
    Nah... Kill them with kindness! Damage-dealing healers make no sense. =P
    (1)

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