More money is also not a magical power that makes all the impossible possible, or makes what YOU want just happen.
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Considering Exotic was the best gear there was apart from Legendary weapons, everything was end-game until they introduced pink ascended gear.
Maybe there should be two weekly tomestones and two raids, at least there would be more to do and won't feel as stuck.
Means bigger team, more resources, and therefor more content. It's just a matter of what content they do, have you forgot Diadem? :)
Someone on my server has the perfect search message for this: "RNG doesn't solve an MMO's problems".
I personally don't mind the weeklies. Gives me things to do and, when I'm done, either level other classes and/or run things with my FC. We do bird runs weekly etc. So there is plenty to do beyond gearing up.
And honestly, unless you're doing Savage you don't even need rush to gear up.
I like the tomestone system, I really do. Having a guaranteed currency that you can use to get relevant gear instead of having to only focus on RNG makes sense to me. I also understand the need for weekly caps to put some sort of brakes on power creeps and try to stretch the content into a larger time frame. It makes a lot of sense from a business perspective.
That being said, I 100% agree that tomestone expenditures should be limited to amount spent per role per week and that there needs to be a much much larger variety of ways to acquire and cap tomestones week after week. I don't know if I can handle 2 more years of grinding the same two dungeons week after week after week.
I do have to agree that I prefer the caps but only because I am not the kind of person to grind out back to back to get something, honestly after 2-3 runs of Alex I just roll on whatever I can win. However I feel it gives those who can't spend 10hours a day a chance to actually gear up and play with everyone. Knowing how some people are I would imagine the first week people having all max ilv gear for the current content for all classes.
I think Kaurie and Nezerius are on the right track with their thoughts on a spending cap rather than an obtaining cap. This would allow off-Jobs to be geared for endgame content more quickly while also allowing players the freedom to farm as many tomes as they wish per week.
Imagine, for example, the ability to introduce to your static a challenge day where everyone swaps roles one day of the week to the Jobs they were able to gear up quicker using the spending limit.
1. Which is why I mentioned having to carefully consider the amount of RNG from drops. At the start of WoD, people could be geared for raiding in a week of heroics, which made those heroics completely obsolete.
5. Oversight on my part, sorry. If there's a spending cap, making them tradeable would be okay.
Can't say I find the Legion system fun, with the countless trinkets that I've gotten that ended up with terrible stats, the random gear from world quests that ended up being worse than the lower ilvl gear that I was already wearing. (This is especially problematic for accessories, ever since they removed primary stats on those) Not to mention their terrible legendary system (but that's sorta unrelated). Done plenty of dungeons where I'd get 1 piece, or none at all.
That said, I haven't done any mythic dungeons or anything past a single trip into LFR, since my main focus is still XIV, and I barely know anyone on my WoW server (and I don't have the patience to sit in the group finder for hours, bane of being a DPS). Perhaps those are better when it comes to gearing up, even if it still has the war/titanforged system.
I am doing Savage; however, gearing up is pretty much the point of the game to me.
"RNG Doesn't Solve an MMO's problems" seems like a weird statement. IMO FFXIV suffers from RNG a lot worse than WoW does, but beyond that RNG is a useful too. Without randomness, games would be pretty boring. Random number generation has been used in like every video game ever.