1.20 info! sweet sweet info...sweet sweet precious info, where have you been all week.
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1.20 info! sweet sweet info...sweet sweet precious info, where have you been all week.
I would rather my character just be unanimated, like a cut and paste sheet of paper just moving around the screen, than be glued/bound everytime I do a weaponskill. It completely kills "fun" battle mechanics, and introduces an alternative mechanic called fighting the game.
Content's difficulty level should not be determined by the dangers of animation lock, but rather by smart design.
lol i see no answer or solution to the animation lock. is it the 5 seconds given to complete the combo the answer? ive had animation lock last at least that long many times. its killed me a handful of times in fact.
I don't see how you can ignore the animation lock when you're trying to create dynamic battle content. It's very disturbing that for Ifrit, the only time you should be doing weaponskills is right after he does something, otherwise you don't have enough time to run away because of animation lock down.Quote:
Animation lock is not a bug that needs fixing.
heres just one of the few times its been stated that animation lock is a flaw that will be fixed
http://pc.rpgsite.net/interviews/327...-naoki-yoshidaQuote:
RPGSite: With the new server systems, will the major game breaking issues such as animation lock, server lag latency, positioning imprecision, and interface lag be greatly reduced?
Yoshida: Yes, all of these things will be fixed.