They'll likely do what they did with Coil and throw the crafting materials needed to make dyeable versions of the Crystal Tower sets.
They'll likely do what they did with Coil and throw the crafting materials needed to make dyeable versions of the Crystal Tower sets.
That's another Band-Aid, though. It will help temporarily as a surge of players rush in to profit off the new fad fashion, and then settle back to normal queue population (perhaps slightly elevated).
We had the Aether Oil rush, but then that died out as most players who care finished up that Anima step. We have Allagan Catalysts as part of the current Anima options, but they're cheap on MB and there are much more efficient options than CT (plus a Mhachi item).
Likewise with Coil, honestly. Each time the Dyeable versions have come out, there's an initial flood of PFs for that Coil tier, then a few weeks later it's back to previous levels of interest (with slight elevation).
Brief fad incentives don't solve the actual issues with the queue times, especially for the steady stream of newer players who happen to arrive at a piece of content too late for the most recent artificial rush.
But, as noted earlier, dumping even more Roulettes on players, or otherwise coercing them into older content isn't a clean solution either. It's great for new players, who can experience the content Sync'd and more exciting, but it also nudges veteran players closer and closer to complete burn-out. Unsynced is merciful to veterans, but definitely takes something away from the experience for newer players.
As is unfortunately often the case, I have many observations, but no perfect solutions.
I think this would be good for Yoshi P to answer in one of his Live Letters, since this is becoming quite the prominent issue. Hopefully there will be Q&A somewhere along the line to at least help alleviate the queue times for CT and the like.