Yesterday, I waited 89 minutes for World of Darkness, then 45 minutes for LOTA. Today, I just gave up on a 126 minute Syrcus Tower queue, and now I have all 3 checked and I'm up to 34 minutes.
I'm just trying to complete this Weekly Quest for Relic Oil. I can't even imagine what this is like for a player that's trying to get something like a full set of CT Glamour, or a minion.
It's not very nice to leave content like this with massive queue times, and the best attempt at a solution so far being a short-term bribe for one step of the Anima Relic.
Compare this to something like ARR EX Trials, or Coil Turns, which also have queues often approaching ∞:The design itself is also a mess: One queue redundantly requires 6 Tanks and 12 DPS. The other two queues require 3 Tanks and 15 DPS. So queue balancing is a mess if someone checks all 3 raids at once (and most will if they're doing the Weekly, etc).
- I can't Undersize / Unsync CT.
- I can't even PF CT, because of the requirement of finding 3 groups of 8, especially without a Poetics bonus to bribe them (and even then, waiting for an entire Alliance to fill for 50 Poetics is worth no one's time).
SE, could you please do... something? Preferably with longer-term vision than a single Relic step that can be skipped with Eso farming and, even in a best-case scenario, most players would be done with in about 5 weeks?
Please understand, I very much enjoy FFXIV, and I enjoy running the CT raids. My sole frustration here is the same issue that drives me away from PvP content — the idea that it's somehow okay to let players sit in queue for 60+ minutes, and still not get to actually play something.
Just rip off the Band-Aid and do something like:I just want to play your game's content. Please help that happen?
- Alliance Roulette (Yes, just do it, you know you want to)
- Allow Undersize CT.
- Re-tune CT raids for fewer players (such as 1 Full Party).
- Scale CT raids like Frontlines (if 24 players available, 24 version; if 8 players available, 8 version)
- Allow partially-filled Alliances to begin (No CT raid really needs 3-6 Tanks, 6 Heals, or 12-15 DPS, especially at the beginning).