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I'm definitely in support of this thread. I myself really enjoyed it and ran with 2 different groups. Haven't finished with either yet but it's been a very cool experience and this is a very solid start to something that everyone can do. I really hope the devs can take a look at some suggestions and expand on this in later floors, such as varying objectives and less "hidden RNG" based traps and more visible, dodgeable traps.
As I stated in another thread, this is not everyone's cup of tea, but declaring it a flop is definitely premature.
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Finally some good review
I do like it top
It's fun and kinda challenging having to relearn how to be low level XD
There is a lot of people complaining and I assume those are the same people that complain about diadem (which i enjoy too)
And many many many people forgot that this is only a QUARTER of the whole dungeon
This ewho whine about difficulty need to remember that it is still the story part
That until floor 100 it's still story time then 100 to 200 it will be challenge
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1.0 Mor Dhona Theme added in there. Enough Reason to keep running it.
Completed it once, tried Floor 41-50 the second Time with three Tanks and me being a Healer, we got on Floor 49 just to get surprised by spawning Mobs on top of the three in a Room plus a Trap which ultimately killed me and the Tanks afterwards. (Apologies for that)
This has Potential for future Floors and Challenges, (Heavy RNG shouldn't be a thing though on the Future Floors, which is pretty light weighted at 1-49 Floors), though I hope we won't see just Corridors at all if we get new Floors.
Big Rooms can be creepy aswell.
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I like it, for all the reasons some hated it:
• "They don't even need tanks/healers" Good. That means I don't need to have tanks/healers in the group. Just jump in and go.
• "It's just 'Kill mobs kill mobs kill mobs'. Yaawn :|" Craft craft craft (lvl 55-56 equipment while wearing 52-54 gear), all day long. Craft craft craft, while I sing this song. DD's a keeper in my book. :D
• "Very brainless mechanics" .... which means I don't have to attempt to do the "Lower Peg" sketch to the newbies, or have to go on party finder and type "Must know fights" and sit and wait. It's easy to learn as you go with these kind of mechanics, simple yet deadly.
Do I think it's perfect? Not hardly (hint: some kind of trap detection that doesn't require Whatevers-of-sight/safety would help). But I find it to be a great place to unwind after crafting/gathering and getting dungeons like Aurum Vale on my leveling roulette.
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I do enjoy it. Been soloing as SCH til floor 37, and gotta love the mechanics there! It's challenging and fun.
We got only 50 floors out of 200, so it's uncomplete yet! Can't wait for it!
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Thank God someone had the decency to actually say thank you instead of the endless whining.
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I love it! Finally a solo / duo activity that has a purpose for end game. It's tricky and has a tight timer. Maybe those who find it braindead faceroll should try not running it with an optimal comp of 4.
The weapons look so awesome too. You can get multiples can't you? This will hurt my inventory but I need them all. :D Plus the other rewards.
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I feel like it's a little too repetitive for the amount of rewards it offers, but aside from that I'm happy. It met my expectations. It is nice to have a piece of content I can do by myself that doesn't penalize me in some way.
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It is an alternative way to level up alt DoW/DoM classes that is more interesting to me than fate running. It is fine in my opinion, it is also only the first 50 out of 200 floors plus it was meant to be casual content which even fairly low level players without statics or pre-mades can take part in.
It seems a lot of the complaints I have read is people not paying attention to what SE already told them this content would be like, they expected more than what they were told in great detail would be getting.
It is also a throwback as others have mentioned to the FF games of old, the early ones...and it achieves that goal. Those old ones never had the complexity that some people whining about it want, to have made it such especially in the first set of floors released would defeat the point of being a nostalgic throwback to those old games.
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i duo'ed it with my partner till floor 30 , excited to see how the next floors will be ^^ my only complaint would be the timer , if it was like 75 or 90 min it would have been better.