Originally Posted by
Anonymoose
Does this imply that repairs were needed often enough and gave enough EXP to actually be a supplement to the already insane grind? o.O
Gear worked fine damaged in the beginning, which leads me to believe you weren't SUPPOSED to repair it for monotonous bullsh!t like farming items, grouping up, long-term partying. Not only was it functional at 0%, but it got from 100% to 0% FAST, leading me to believe the original repair system was something you did to add BONUS power to your items before AN (1) important battle.
The first time we went into the darkhold, even, it was BAM! 0% -- it wasn't what the system was built for.
The only way to maintain the game's direction and still include gear damage is to do it the way we have it now. Players want to repair it every time it breaks? Fine - cheap and easy.
It's a compromise. It's not getting rid of the ridiculous and out-of-place mechanic entirely, but it's good enough. I guess.