I thought it was a shout out to these guys.
Neither really make much sense in an FF context, though lol
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I thought it was a shout out to these guys.
Neither really make much sense in an FF context, though lol
It seem like SE taking final fantasy tactics approach. Cure 1 = regular heal. Cure 2 = strong heal. Cure 3 = AoE heal. Cure 4 = strong AoE heal. If you follow this. By spamming cure 3, you can proc cure 4 which will result in small area massive AoE heal. I doubt it will be 800 potency. More like, 650 potency.
take the cheese from the Illuminati goblin? this game tell you who they with just by names and symbols
I don't think that would be a good approach for a healer. Mostly because chances are encounters would be balanced around your access to Cure 4, so putting it on a proc creates inconsistency which is something you really don't want on a healer. If you don't balance fights around WHM having Cure 4, that would either make WHM OP in raid content (as in considerably better healing throughput compared to AST/SCH) or make the spell itself trivial (sort of how Cure V was in FFXI since it healed for such a great amount and cost so much MP that most WHMs considered it a waste of MP because Cure IV was more efficient).