DRGs now will reign supreme, 55% critical, feint, weapon throw and gapclosers. MWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
Printable View
DRGs now will reign supreme, 55% critical, feint, weapon throw and gapclosers. MWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
http://i.rubese.net/twisoq/img/96eb3...d3a3fe5deb.jpg
This is now a loldrg thread.
I'll just quote myself from the PvP forum...
I agree with OP. If a SMN fails to kill the target with Deathflare, they're finished. Nothing they can do about it because all of their attacks would be on cooldown. What are they supposed to do? spam Ruin II and hope someone will die from it?
It's ok to adjust it to make it balanced in general but what they have done is literally made this job a complete trash in PvP.
I'm not sure how many of these people actually played SMN in The Feast, but it's not like we could just spam Deathflare non stop. The particular burst they've tried to stop was very specific and could only be accessed two or three times max in most matches, less when your Aetherflow ruined.
Yet their response is to destroy pretty much every SMN ability. Best thing about The Feast so far was it was fun, now I feel useless (win or lose) so the fun element has been sucked out of it a bit for me.
Is there a reward for players who do high total damage at the end of the matches or something? Does it matter if SMN can do 200k damages on the match results? The numbers are high because of DoTs but it's not like SMN actually killed everybody on the map with Bane. It doesn't make sense to nerf SMN dots just because of some people saw the match results and get angry about them.
What are summoners going to do now?
cry on the forums , blm will pass u some tissues left now that they dont need it anymore :P
I loved my summoner but I can always play other jobs in the Feast.