Communism? Starting to think, like fascism, most people don't know what it means. They make the item, they chose its price, and chose how they sell it. Your choice is to buy it or not buy it. That my friend is Capitalism in a nutshell. If it made no money it wouldn't be done. If it makes a lot of money it gets more/continued support. The Mog Station falls into the later.
That is easily as backwards as the communism comment considering it's the same development teams making all the items in the cash shop that make the respective ingame items. And it's not like data just autonomously assembles its self into cash shop items. The Devs have it develop it to. As far as development time they pick one of three choices after deciding "We're going to make <Insert item here>" they add it to the core game, they add it to the veteran rewards system, or they add it to the cash shop. nothing is lost in development here.
At least this cash shop doesn't sell required quest items or OP "Premium Gear" like some other MMOs. (Looking at you D&D Online)
6 of one half a dozen of the other really. They are rewards for prolonged subscriptions to act as incentives for continually subscribing long term. The fact that you unsub for about 2 months without visiting your housing plot and it getting demoed and the plot resold is the only actual punishment for unsubbing.
