Actually they are different kinds of difficulty. So Alexander Savage has really nothing to do with this. Open Content Hardness is a whole nother and different beast altogether. You won't have super strats in an Open World since there is no invisible walls, it would have to be designed completely different.
Alexander difficulty comes from its Strats and DPS checks.
Instanced, and Open Content have always been different.
Open World Dungeons, Contested, have monsters that are tough, and as HARD as bosses, but do not have the massive health pools either. It also requires your party to know the environment as if not to pull more then they should. You also have zones with "MANY" nameds, all of them have simple but complex strategies and are hard to kill on their own. However, if your too slow, the monsters around the name repop and if you die - unlike Savage, you don't start at the boss, you start at the beginning of the zone and have to go all the way down again. You also have to fight other groups for nameds. So - no, its nothing like Savage.
If we get Open World - or more open world content. It also allows the developers to design classes that have this little thing called "Crowd Control" *gasp* yeah I know, crazy right?
FFXIV/WoW/Other MMOs have literally no Crowd Control anymore.
Not to say your wrong in it being difficult. However, I "hate" Savage myself. I don't like that kind of content or difficulty. However, I LOVE the difficulty of Open World content because of the thrill, competition, and fighting for content.
It is NOT the same. That is the point i'm making. ;)
