Originally Posted by
TheUltimate3
Sticking a required DPS check in a story dungeon that is designed to make bad DPS realize they are bad will either stonewall people who are not being tested or waste the time of those who don't have to be.
If you want a required DPS check to force bad dps to realize they are bad, I would suggest a proving grounds situation like WoW did (still does? Not sure really) that a player has to do in order access the Heroic dungeons for that particular role. DPS would have to output a certain amount of dps before they can do expert roulette or something, Tanks have to be able to maintain aggro for x amount of minutes while NPC dps kill a series of mobs, healers gotta make sure each player maintains X% of health for the duration of a trail. Things like that.
A dps check in the middle of a required dungeon with other people involved...no I personally feel that would just cause more harm than good.