DING DING DING Seconds out, Round 1!
I like that idea, we've been missing the Manderville men, that could be a great series of sidequests to play.
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I would add in PvP as well for the salt in the soup. :-)
Like 4 man Coliseum
Round 1 PvE
Round 2 PvP
Round 3 PvE
Round 4 PvP
Round 5 PvE
and so on.
For entering Coliseum it is mandatory to form a group of Tank, Heal, DD, DD.
During Coliseum it will NOT be possible to change the chosen class.
I'd absolutely love something like this. Personally my end game really never is about beating the absolute hardest group content, since I'm always about how much I've improved and group content can be so much about one other person who isn't doing their best cancelling out what I can do. I love to challenge myself in a solo experience against earlier content designed for groups (right now I'm trying to see if I can solo t6 on my PLD, though even with undersized echo and plenty of Eso gear I can best manage to get the second cluster down to 15% before the traps spawn and kill me). Being able to do a challenge like this and see how far I can push my own skill with my character would be my favorite feature in the game.
Now Imagine you can use your build up retainers here :D and you can train them and equip them so your team will be raising up as you are going spending time inside here.
WHY IS THIS NOT A THING YET?
Repeatable content that varies with each run? Count me in. Leaderboards that reward prizes to the top preforming players? Just no. Leaderboards in games are fine in theory, but in practice there is ALWAYS a way to cheat the system, and some players will find that no matter what. If there is a leaderboard, it should be purely statistical at best, and not offer any additional rewards. It should also be divided into categories based on Server, Grand Company, Free Company, and Friends List, as well as have sorting options based on Role and Job. Any prizes from the content should be purely based on how far you get within your run.....
Also, I see no reason to restrict your run to once a day of this type of content. Maybe have there be a roulette that pays out better that can be done once a day, but no restriction on how many non-roulette runs you can do. In addition, there should be different categories of enemy styles, such as DPS builds, Tank builds, or Healer builds. Otherwise, SCHs or self healing tanks in particular would always be able to get farther in solo attempts than any DPS could, simply due to the fact that non-caster DPS self healing is VERY limited, (as a MCH, I don't even have a self heal aside from potions)......
Ultimately though, content of this type would be a great addition to the game in my opinion, in whatever way they implement it.....