I wouldn't do it. Parsing is still against the ToS. Doesn't matter that everyone seems to do it.
I wouldn't do it. Parsing is still against the ToS. Doesn't matter that everyone seems to do it.
Prob not worth the risk in hindsight. I'll just have to take your word on this.
If you wouldn't mind though, I'd be curious on your actual stats with a DPS number.
Like if you are pushing 950DPS by yourself would you mind listing your STR, DET, CRIT and Skill Speed values when pushing that number (using Hive Weapon would be helpful too)? Wondering if there is a massive gap somewhere that I am not realizing.
Sure, out of party and food buff with full slaying right side I'm at exactly 926 STR, 630 Crit, 308 Det, 620 SkSpeed with 674 accuracy. With 3 slaying 2 fending I'm at 850 STR, 630 Crit, 332 Det, 588 SkSpeed and 688 accuracy. With Hive weapon just add 19 crit and delete 34 SkSpeed and 9 STR.
If you're going to use Plunge at the start you might as well use Unmend just before Plunge since it's an extra hit. It can't hurt your dps, only help.
The opener I have been doing it with goes like this:
Dark Arts > Unmend (Plunge) > Scourge (Blood Weapon + Carve and Spit) > Hard Slash (Salted Earth + Dark Passenger) > Syphon Strike (Dark Arts + Low Blow) > Souleater
From here I go into a Delirium Combo and back to Souleater, keeping up Scourge and Delirium as necessary. If you need mana use Delirium over Souleater. Also, make sure that you don't over heal your mana in the beginning. That can be the difference between having or not having the mana for another Dark Arts. A good way to manage this is to use Dark Arts before Syphon Strike when possible.
Does blood weapon not add to dot damage? salted earth+scourge should be after shouldn't they? With full str right side (I'm lazy and haven't upgraded my str stuff so 2 190s 3 170s) I've been pulling 930-940 on a dummy (that's with eso weap though, was high 800s before).
BW increases attack speed which is different from SkSpeed. It's basically like MNK's GL or NIN's Huton. It increases the speed of your auto attacks and directly decreases your GCD but it doesn't increase your SkSpeed stat. So the DoTs shouldn't benefit from it at all.
Blood Weapon is literally the worst DPS increasing CD in the game. It is an MP regeneration CD and works VERY WELL for that, but it doesn't work particularly well for increasing DPS specially with the DRK's kit.
Let's look at DRK's toolkit and you'll find that it is: 3 GCD combos that branch from the same opener + 1 GCD DoT, 3 GCD Spells, 3 oGCD physical hits, 2 oGCD spells one of them is a DoT.
As DPS increase, Blood Weapon is attack speed, increasing Auto attack frequency and lowering GCDs, but it has no effect on oGCDs. Since it doesn't increase SkSpd, it doesn't affect DoTs either.
As MP regeneration: faster AA and GCDs is more MP restored. 3 Physical oGCDs can be inserted here for additional MP. Spells don't restore MP but Spells are usually DPS loss on a single target.
What DA nerf they do? Only one i remember is the DA ability to DA 3 skills if you where good.