Quote:
if SE puts player housing down that god forbidden alley i think i will rage quit.
that alley to the wards and companies has turned into nothing more than a shortcut for thier developement team.
instead of the "oh, lets add a new floor to uldah where players warp to thier home from the top of the stairs"
it till be
"lets let them warp from that alleyway"
just like the companies, hall of sands or w/e the main storyline quest bit down there is called, the wards and the other thing down there.
its LAZY GOD DAMNIT.
stop making everything accessible from one single point, ITS BORING
and another thing, would it have been hard to take that dumb monastry thing and put the company in there instead? that monastry is a WASTE OF SPACE!
That too, is a good point. My concern was making housing accessible. But it doesn't necessarily have to stem from the same warp point as the wards.
Quote:
That's not it at all.
It's the nature of the NPC vendors that the Market Wards use that irreparably prevents it from being anything like an Auction House. You could add all the conveniences you wanted, but if I have to shuffle around NPC to NPC to do any buying or selling, it's a step back from the straightforward medium that an Auction House provides.
It's the fundamental flaw you can't work around, no matter how much sunshine and flowers you add to it.
If you did make the Market Wards like an Auction House, it's because you've changed it exactly into an Auction House. And if this is the functionality you're striving for, then why not build a new Auction House with a fresh, rock solid foundation, not build it out of something that can't function as an Auction House at all?
You seem to have missed my original post. Context is a bitch, remember?