Sounds like your just way to boss for sieze m8. Retire your Adders jersey in idyllshire for all to see.
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Yeah, probably lol. Seize is the pinnacle of PVP content, after all; I surely have nothing left to aspire to now.
Or maybe we could, y'know, acknowledge that with the removal of Cleric Stance that skilled healers are finding healing a bore in Seize unless their group is absolutely, inalterably, utterly ATROCIOUS?
Even if you don't agree, at least contribute something meaningful, please, as several others have done in this thread. In fact, C'eve, we liked the idea of a roaming split, so we might try that in some matches tonight.
Doesn't need to be atrocious, just needs to be randoms. Try queuing solo.
Or you need to be fighting a group at a similar level, which happens much more often with randoms and only very rarely with premades. When you've got 2 party members getting focused and 2 sets of SMN dots on nearly everyone, things get... 'interesting'. Throw in 1 or 2 people very interested and trying very hard to assassinate you.
But if you're never clashing with any other large groups you won't see that, of course. But sitting around on points is boring for everyone, I think...
All that said C'eve has been making me think I would enjoy the Den a lot more... but a lot of the new rewards are with Seal Rock achievements, or old Frontlines rewards I haven't gotten yet... :/
I tried as you suggested and queued for a few matches this evening solo. Here was the latest result:
As you can see, the match was pretty close, and the screen I included DID include my two co-healers in my party, who...did not perform so well, it seems. It was definitely more exciting than my usual premade matches, but it still wasn't as fun as being a tank or DPS in the thick of things, or trying to heal through being constantly double-teamed (as was the norm for Primal Adders during 72 Slaughter).
For the record, I don't think I'm "pro" or anything. I just think that while AST is really tanky, and that will have merits in things like Den, that it doesn't play well in this new mode. I think it wouldn't be so bad if healers got a few healer-only PVP DPS actions that scaled off their MND rather than their INT... They'll still have SOME offensive options, but on a cooldown so you don't get a repeat of the 8 WHM Holylol train that used to plague Secure.
Well, I tried with fending accessories last night. The loss in healing power was noticeable, but not as bad as I was worried it might be. Still plenty to heal people, generally. And a lot more survivability. Got melee LB'd, just kept on healing.
...Although last night was kind of weird in general. We had ~2 healers per party, my party's members were sticking together and focusing DPS that went after me, and I got melee LB'd only once. Didn't even have a chance to use those shiny new Stun Ward potions I picked up. Very weird. But I could get used to this if it happens regularly...
I can confirm having all i170+ vit accessories as a healer is a legit
build in sieze lol. I can go rambo into a 5 man fray and possiby tank about 5-7 ppl as an ast.
Raw destruction hits me for 9.4k which is like lol i have 13.5k hp.
Deathflares tickle gg smn.
I manderville dance to provoke dumb ppl into chasing me and glady get ccd to get LB and NOT DIE. I do that for a good minute or 2 as i use my terrain to my advantage and do MLG weaving.
I usualy average about 100-250k damage received.
A tanky noct ast is near unkillable if they know how to sustain.
I can just rambo in and come back to my group and be like hey lol.
Lightspeed + blizzard = binds for everyone! Or
Lightspeed + stella = get sniped etc
Sch imo is by far the weakest healer in sieze. They get rekt so hard i cringe everytime i see one on my team. Fairy dies -> gets Ccd -> dead. Get good schs plz
Whm r pretty nice cuz they r good at aoe healing, have holy etc.