That's exactly where I think the strength of the cards is, you know? Every RR buff comes in pairs. One of the cards that give each buff is always gonna be good and the other one is more situational or depends on the party comp and how people manage their resources, so these less useful cards can be used for RR fodder during the fights. For A1 Savage, my physical DPS are saying that TP is hardly a problem, because there are lots of movement and the jump breaks make it easy to refresh TP, so that means the Ewer can keep healers fine on MP and the Spire can be used for RR. The Spear may be good for a party with a Ninja, and if you're running three physical DPS and one SMN, the Arrow is less useful than the Spear, because too much speed drains TP. I think that's why lots of people complain: you can't just go auto-mode and do the same thing over and over again; you have to pay attention to everything.
