Quick question. Have you played MCH yet?
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Not mine personally, I google this one... but here's an Alex3 parse from 10 days ago. That 944 dps over 7+ min... (Parse is unmerged, need to add turret if you look a bit down in the parse)
http://i.imgur.com/MmC98sK.png
As angry as it'd make blms everywhere, they should let the enhanced slug shot stack to 2. Or give it the full blm treatment with a 2.5s split shot, where you will get wasted procs, but you're balanced around it. As it is it's super, super micro, but at the same time I don't know if I'm doing right trying to micro. Does latency + the moment it takes to register the proc in my head cost me gcds? I have no idea. And I wish I didn't have to deal with it either way. I end up doing weird stuff to try and dodge the mechanic, like tossing in a split shot when I have a clean shot proc, because I know I can follow with the clean shot and if slug shot procced I can use it after.
Getting rid of gauss/wm works too, one second to catch a proc is rough, 2.5 is plenty. It doesn't even fulfill it's original purpose anymore of choosing between damage and mobility, because you can toggle it on and off with relative ease. And mch is pretty mobile anyway even WITH it up because procs and feint(Although granted feint is probably a bug/oversight).
You know how you can queue up skill a bit before the GCD so you counter a bi tthe effect of latency... For a friend of mine, his latency is bad enough that by the time the procs lights the icon up, he's already queued the next shot. So he has to stance dance because in GB he's losing procs.
Now, if GB made it so you could stack shot procs to 2.... Not only would it help with latency... but I am dreaming about wonderful wildfires lol.
MCH dps is great. Just look up and ask someone for help with your rotation. My static has one. His numbers are't as good as LunaMana but they are pretty decent.