Divine sordes The little winged lizards after the first set of trash when you jump to the next island.
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I didn't really run into this problem until the Hinterlands. Not as much of an issue now, but at 58 I was struggling a bit until I improved my gear.
Just picking out this part; not going to argue about dungeon mobs since I have mixed feelings there.
When soloing, a mob using a cone or line attack is actually to your advantage, since their autoattack stops, and it's basically three free seconds of them doing nothing to you. Assuming you're not too derp to dodge anyway.
2.0 already felt like an AOE fest to me, everymob does it somehow (or almost), so i don't see a change there.
AI improved? no mob there has AI, they have fixed attack patterns (if they have AI then they hide it , i don't see any)
No, I know what he's talking about and I agree. There's a couple places like in Aery and Neverreap (and anywhere else multiple trash mobs have multiple conals) where you are literally just strafing in freaking circles to avoid the ground effect, resulting in the mobs turning all over the place (yea, that's not the best thing to learn as a tank with raid bosses cleaving and etc) and trying to keep them all in front of you so you can parry and your healer doesn't freak.
I get the spirit of the arguments - we all want the game to be fun and challenging - but this isn't preparing anyone for jack. It's just mindless dancing that wasn't thought through very well.
This thread is very pointless because when once again, everyone is overgeared, people are just gonna take the hit. I'm glad they did the changes because now mobs are interesting til they become laughable again.