Say goodbye, Sword Oath !
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#RIP PLD Deeps
with info out about jobs, war got even better DPS wise, deliverance give 5% dmg increase and each stack is 2% crit rate
Equilibrium give 200 TP under DPS stance and the recast is 60 sec
Fall Cleave have a 500 potency attack
really good, sadly wont be able to play it much T o T; ;
ps; fu quari
Remember Sword Oath doesnt technically boost the damage of autoattacks, it adds a 50 potency "skill" that activates every time an auto attack connects - you can actually see two damage numbers come up each time you auto in Sword Oath.
I'd wager the Det nerf wont negatively impact the 50 potency hits that Sword Oath adds, just the autos they're attached to.
I believe the additionnal hit is considered an auto-attack. I don't think we have any skill that only procs on auto-attack/weapon skill to prove it, though.
However, now that Critical increase damage dealt, maybe its overall effect will be increased, since we have 2 hits that can crit each time. I hope it won't be a diminishing return.
Yeah I think the worst case scenario for Sword Oath (where Det stops affecting it) is simply that Paladins will switch to stacking Crit rather than Det if they want to max out their DPS (or heck, even skill speed, we don't know the numbers yet). The DPS numbers of the new paladin skills look so good that I'm sure our overall damage wont be non-competitive, it just might mean we don't view Determination as the only secondary stat worth stacking now.
Let's face it, in 2.0 Skillspeed, Parry and even Crit were pretty much worthless to a paladin in the grand scheme. Det and Acc were all you wanted, and Crit was a tiny boost that was "better than the alternatives". Hopefully the changes will make gearing more interesting so Crit, Skillspeed and Det all have similar effects on our DPS so those terrible Skillspeed/Acc tanking items wont feel so awful.
(Still hoping Parry becomes a viable stat to stack though, much as I entered into the "stack DPS stats" philosophy in 2.0 I'd much rather be able to gear up to be an immovable wall in 3.0).
Certain attributes no longer affect parry or block.
=== Testing
Strength has no effect on Block and Parry strength now.
Using Aegis Zeta, Block was consistent 30% and Parry 20%.
This is down on 4-6% depending on the strength gear that was equipped before as well as the party composition.
This equates to about 40-60 damage more damage taken on 1k hits.
I have metrics for Dex, but it due to changes in gear since I made them, I don't know if I will be able to reproduce.