Originally Posted by
Allyrion
I only bring this up because it still always retained the idea that the summon was a big flashy burn moment, rather than a party member in themselves.
If they were persistent, that would be more akin to those monsters you collect in 13-2 to be the 3rd party member.
Them appearing replacing the party, being super flashy with a few moves and then disappearing still really sets them apart.
And the difference between that is relevant enough if they actually develop the Bahamut Trance to actually have you take on the form of a Primal eventually.
It already has the flashy ultimate type move. Then if the summon's form is taken, it would at least be replacing the SMN to add a big flashy burn phase.
That would be a much closer adaptation to an FF summon than anything the egi could be allowed to be.
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Don't get me wrong.
I agreed with some of your earlier posts.
The egis don't really live up to the summons.
But I don't really think summons should be pets in the first place.
You don't micro summons like you do pets. They take over.
The games from the main series (other than FF11) with summoner as a defined job gave them alternate traits so they could fill supplementary roles between summoning.
The Egis are here to stay but I don't think they're the Summon part that should be developed.
Summons should be a cinematic burn phase.
Summons should replace the character.
Summons should either do just an ultimate or give you an alternate moveset for that form (like a stance).
Ideally, they could call upon the form of different types of summons but that might be convoluted and they're probably just going to deal with Bahamut.
They should not exist all the time.
They should not be pets.
And they shouldn't be micro'd along your own moveset.
At least, if we're talking generally.
I wouldn't say SE has to change it now, just the emphasis should be into the Bahamut trance.
Which is clearly cinematic, emphasizes a burn moment and takes over the character (should take over more later as the Job progresses).