Everytime i made a post in the forum, somehow the drop rate jinxed me.. My character and forum post must have been related...
Oh ****.. I just made a forum post.. Consider my luck is gone..
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Everytime i made a post in the forum, somehow the drop rate jinxed me.. My character and forum post must have been related...
Oh ****.. I just made a forum post.. Consider my luck is gone..
While it's great that you want to help others, what you see here in this thread is actually something that exists even in real life and is definitely not as intuitive as most would think it to be. There are lots of papers on topics similar to this and the most common theory would be that humans hate situations where they are incapable of influencing the outcome. That's why you have stuff like the Chinese Feng Shui, good luck charms, lucky socks, etc. Most humans probably have thought something like that in their lifetime, even if it was a passing though.
You are free to believe that whatever you do influenced your luck. However, others also have the right to think your theory is false or that their theory is better or that there is simply no theory.
In this case, I believe that SE did not add any hidden things and that it is based purely on RNG. But despite knowing that, there are times when I have a streak of bad luck and my mind unknowingly starts wondering on how I can improve my luck. That is only human nature and there are lots of cases in the real world where similar things happen. And most of it happens to those that had a streak of bad luck.
Whatever it is, I can assure you one thing. Those people in this thread ridiculing you definitely had an instance in their lives where they believed they could influence their luck, even if it was a passing thought. Most however wouldn't even realise it unless they consistently did self-reflections on their daily lives.
Yoshi-P himself said once in an interview about crafting:
Q: Is there any hidden mechanic about direction you are looking at or moon phases?
A: Sorry, i cant say that... players need some secrets and something they can believe in!
(Something like that... if i remember correct - need to search for the interview, its an older one)
Edit: Square Enix is known to add hidden mechanics (older FF games)
Even the minion emotes were hidden at first, when they have seen the players are liking them, they added many more pet interactions :)
Cat + Dog = special animation
My favorite is Wind-up Bahamut + Louisoix Minion
https://www.youtube.com/watch?v=IM-iAbmYV1o
drop chance formula is consumed time in the dungeon timer, divided by 2, = chance to drop %.
So were typically looking at 7%-16% chance to drop each run.
It's been claimed by various players that having a first time bonus in the run increases droprate, typically when there is a first time member, the dungeon run takes longer than a run with 4 veterans speed running to 15min completion. This claim supports my findings.
Such findings can't be coincidence that the whole transformation line is designed to get veteran players back into ole dungeons to help push first timers through such content. Such a formula would make sense and be most rewarding for veteran players that take time to teach new players the strategies and mechanics of a dungeon.
source: I have 10/10 zodiac transformed weapons. I've been using this period to collect data on the merits of "finding."
I had a thougt along the lines of time in dungeon improving drop rates when doing my second Zodiac. Lower tiered runs dropped considerably faster while higher tiers took a lot of spamming. Those lower runs were by no means speed runs...often had a new player in them...and all the higher tiers were rushed.
May have been coincidence, but it certainly felt like there was something going on along the lines of that theory that time spent running the dungeon affected drops
I think I'll test this once I finish up with T13. I could see this being a possibility, because I do indeed notice that the level synced dungeons did drop faster for my two tank zodiacs so far, where as dungeons like WP where I blast through it in 15 minutes or less (thank you domino's) I usually end up doing 20 to 30 runs. Then there are places like snowcloak where it's generally 20 to 25 minutes, and it drops within 4 or 5 runs. I wonder what the details might be. Like it's the time it takes from the start of the dungeon until you kill the last boss, or if time you sit and wait after downing the last boss counts too.
Edit: And yeah, your sig makes me want to punch my screen.
So OP pulled the "it was a social experiment!" card.
Moving on.
This kind of reminds me of the cow level for original diablo. I mean i know there's a diff. the devs came out and said NO. But it wasn't debunked enough to prove it didn't exist. But unfortunately there isn't any way to control your RNG. Besides entering that dungeon queue one second before or after you actually would have. Then at the end you'll be wondering did i get that cause i waited one second to click join, or did I lose out because I didn't wait one addition second. I mean i did Lost City 45 times, no kidding, and that's not even the highest someone had to run something. And I have to ask myself, If i had just not logged in that first run, and did it next day, would I have gotten it the first time? RNg sucks really.