Originally Posted by
Trespar
All fists should just have 5% damage increase + a utility effect.
Assuming that fists of air and earth get that damage increase, you could go for the safer option of "earth" to reduce damage in the event that you don't dodge something, or go with air which improves that chance to completely dodge that damage.
My only problem is that despite having obsessed about this suggestion for far too long given that I never play MNK, I couldn't figure out a utility effect for fists of fire.
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