ya 18 is real photo, 19 is 3d image got myself confused
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ya 18 is real photo, 19 is 3d image got myself confused
They said they wanted maybe 3-5 MMOs running simultaneously. I can't be absolutley sure but i seem to remember an article somewhere where they expressed interest in developing MMO's along the lines of army/fighter jets/shooting, stuff like that. I highly doubt they'd be so bold as to make another MMORPG tailored to the same niche as XI/XIV this soon, it'd be madness given what has unfolded over the past year.
This Luminous Engine was a combined effort of Eidos and Square. Parts of it are pulled from the Deus Ex:HR engine, and the other parts are from Crystal Tools. It will be more robust an engine from Crystal tools.
It really does baffle me as to what type of MMO they could be bringing out next... if it turns out to be Dragon Quest Online, I'd go crazy! But yeah, I'm hoping it's nothing along the same vein as FFXIV. Front Mission Online would be pretty interesting and different.
If DQ Online comes out I'll definitely give it a try lol, wonder if they did... if Toriyama Akira gonna do all the art lol
Big time Front Mission fan also but Front Mission Evolved hit me hard... if that's what they think of multiplayer, or even as MMO they have a lot to work on... that game was really really bad... nothing like all the other Front Mission series... gave me a shock.
Romancing Saga Online FTW!! lol j/k
And I understand that. But I can't help but notice that every game developed with the crystal tools engine uses heavy cut and paste of large areas and terain, as if the tool was spesificly made to create tilesets with high detail. After all, the engine was advertised as allowing SE to better create worlds for modern game systems, and I can only guess being able to simultaniously load similar geometry and textures at the same time would have something to do with that.
I'm just hoping this next engine allows them to be a little more dynamic in their world design. Maybe having the engine geared more towards geography painting rather than large blocky tilesets. And maybe they can learn that areas don't need to be so large, expecially when it serves little other purpouse than to resort to large tiles, make the player take more time walking anywhere, and to bog down the prosessing speed.
I vote for FMA online. I'd also like DQ online, because, well, slimes are too cute.