Originally Posted by
Murugan
You know what's funny is I had like an identical response to the "matsui hates melee" thread that came out shortly after Darkhold. The problem with the stationary tactic on Batraal and melee is that once the ghosts pop (they aren't there at the start of the fight), if the tank does not joust because the ghost are dynamic unlike in Ogre the melee cannot as easily dodge them 100% of the time.
The result of this is that either they are slower on circles, require significant healer attention, or have to stay out of range for periods of time not doing damage. This makes them a hindrance using that strategy, however if the tank does joust the ghosts melee are free to damage more on par with archers.
I know groups that use the static strategy and have melee DD come along, but I honestly think in this case they are treating the melee more as a charity case than anything because I don't see how that strategy really accounts for ease of melee DD (and I'm 100% positive that Matsui did not design a ranged centric fight from the onset).