There are just those rare matches where both teams are almost equally matched and rather the fight being just a landslide. Both teams would square each other down tryig to find that weak spot in the opposing team's defence by making risky moves trying to outplay the enemy. Those core moments of raw pvp is what made WD pvp fun. FL was less charming in a sense as it introduced goals rather than just killing each other to win. That though allowed ppl to start learning how to advance as an alliance by capturing locations etc. slaughter on the other hand is just a hot mess and offers no benefits in pvp progression like its predecessors. Its kinda like a really dumbed down version of WD.
