My thoughts exactly. There are ways around the colour blind issue, so maybe next time just ask your party to use marks. But you really shouldn't quit over something with such an easy solution.
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Your group could have just marked your tether partner and had you follow him.
If you can't see the colors you can still see the lines look distinctly different visually. If SE made all the lines the same color you could still tell them apart because, Red/green look like a 2 separate lines similar to a dna helix while the blue and white look like 1 solid line.
They ought to add debuff icons for them, and all marker/tether mechanics in general that don't already have them.
There are debuff icons. But they are also colored green and blue.
To OP: not hard to believe that seven other people are dumb enough at video games to not notice the design of the tethers themselves are distinct. This is almost as bad as the time nobody knew what I was talking about when I described the tower symbols in t8.
I'm still confused why it seems like every patch SE puts in a new attack that effects colorblind people so much they have to change it. They just did this with Shiva's AoE as well, t9 Golems, garuda tethers. And then they have to patch it in later to fix it, instead of thinking of this shit before they make it yet again. I mean they have to adjust it nearly every time, wouldn't that tell you as a company maybe to adjust it before adding it?
Someone in my raid group is colorblind but we make do. It just still doesn't make sense though. Have your colors, but some sort of indicator or icon changes are needed because not everyone can tell these things solely on color.
This would be awesome for things like golems in t9(which can also cause issues for those who are colorblind), they could have debuffs that say their color. I know there's other ways to work around it, but this way I think is still better.
Really? o_O I never noticed the debuffs for the tethers. Of course I just look for the line colors...
Whats the names of the debuffs? If they both have the same name it defeats the purpose.
Not everyone who is colorblind has the same spectrum or severity of colorblindness. For example, I have a form of total colorblindness. Total in the sense that while I can see colors, my brain has a hard time distinguishing large groups of them from one another.
Some people are only Green/Red, some people are only Blue/Yellow. Some people have monochromacy/achromatopsia (they can only see in greyscale and generally suffer from light sensitivity as a result.) Some people can be colorblind but more easily distinguish certain shades of red from green.
Just because you've seen a lot of raid teams with colorblind members, don't assume that all colorblind individuals are going to have the same experience in game. Because of my form of colorblindness, I had trouble making out Isgebind's dive AoEs because they were blue on white, and a similar issue with Shiva's Icicle Impact patterns (and most colorblind individuals have no problems with these at all.)
It's not unthinkable for someone to have issues with the T11 tethers.
You say you're red/green color blind? I hate to say this but it sounds like you're full of it and a bad player, blaming your badness on color blindness, rather than trying to improve yourself. The two possible tether colors are red&green and blue. If you're red/green color blind as you say, then you would not be able to distinguish between the red and green of one set of tethers but it doesn't matter because that's not the thing you need to care about. All you have to do is see that the blue tether is different from the other tether. Source: my roommate is red/green colorblind and has no problems.
FFXIV won the award for most disability-accessible mainstream game of the year for 2013. The dev team has consistently designed mechanics with disabled, colorblind, and hearing impaired players in mind. I'm ashamed that you'd use your disability to dump on the monumental efforts of the dev team to make this game accessible for YOU SPECIFICALLY.
tl;dr you're bad and you're blaming the dev team for the fact that you're bad, even though the dev team specifically designed the fight to be accessible to you