They were referring to creatures OTHER than chocobos. Take a look at the bomb from XIII and compare it to the bomb from the games before and after for an example.
I...can't bring myself to care. If it ain't broke, don't fix it.
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Were they? They were talking about chocobos, I took "the iconic creatures" as that, even things like bombs in XIII though, looked like bombs (albeit the fiery cores that they were, were incased in some metal plating, as though they had been used as a part of some sort of mechanical device. At least that's the way I took it
No, it's pretty clearly on the radar so maybe it's time to get a new model. From the live letter on 11/29/14 just a little over a week ago.
Also guys please remember. This game is in directx9 meaning many of those models can't really have textures that are much nicer than what you are already seeing. Upgrading them at this point wouldn't benefit the game enough to be worth the time. Once DirectX 11 is out that will change.Quote:
Q17: Can you tell us the status on add-ons and DirectX 11?
A17: We’ve finished implementing the basic add-on system and we’re currently preparing the API. Internally the test code is running. However, there may be bugs with the add-ons we distribute when they are modified and due to this we are proceeding carefully with legal checks and such. At the the moment we do not have an official release date that we can mention.
In regards to DirectX 11, we will be addressing this along with the release of the expansion. We’d like to show off a side-by-side comparison video of DirectX 9 and DirectX 11 at the Fan Festival in Tokyo. Additionally, we’re also preparing a benchmark before launch.
On the Mac front, progress is continuing and we are planning for a late-March/April release.
Not really that high poly man. There are some bitmaps used on those mobs too. If this was somehow proving a point I don't believe you succeeded.
Yoshi-P confirmed earlier this year that textures are not going to adjusted. DX11 is going to be mostly lighting iirc.
Found it!
It was sarcasm, seeing as others were claiming that SE have increased the poly count on XI models (Pugil, Crab) when they ported them into XIV.
On a completely different note, I have a feeling the DX11 implementation will be similar to WoW's, i.e. no visual enhancements but taking advantage of multi-threading optimizations. High-res textures could be dealt with separately, but DX11 doesn't have any bearing on that.
They've said a lot of things about the directx version that have shifted over the last year. So when it comes down to it I don't care what he said a year ago (I know what post you're talking about) and I'll just have patience for the info that will be released in a week. He also said that it wouldn't make much of a visual difference yet they are ready to show it off with side by side comparisons so it already sounds like it's more substantial than they originally intended us to expect.
When it comes down to it this thread isn't going to go anywhere. Almost no one cares about these monsters. This is way on the bottom of the "things that should be changed" list. If it doesn't happen in directx 11 then it won't happen at all. If the low poly monsters are that bad then maybe your priorities needs some adjustment. This is not a big deal.
This was from over a year ago before they really got moving with it. Things could easily have changed. The same way the Directx 11 version was supposed to be released months ago but kept getting pushed back time and time again. When the info is that old I find it hard to believe it reliable anymore. I don't really believe we will see much if any texturing. Just pointing out that the directx 11 news has hardly been consistent or reliable this whole time. That puts really heavy doubt in me when it comes to trusting any specific detail.Quote:
Originally Posted by Aegis;2624744
[URL="http://gamerescape.com/2013/09/24/game-watch-interviews-naoki-yoshida-part-2/"
To clarify, for anyone who's looking at these things in-game and thinking they're much higher-poly than before:
A lot of these things have had bump mapping added to the textures, which can make them appear higher-poly by making light reflect off them in specific ways. It doesn't necessarily mean the meshes are more detailed, it just makes flat surfaces look lumpy.
DX11 will help with people who have AMD Processors and multi-core systems.
Reddit to the rescue: http://www.reddit.com/r/civ/comments...directx_9_and/