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Originally Posted by
therpgfanatic
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Setting aside for the moment any questions about how a DRG tank would function at lower levels, I also have to ask - what would make this job unique? I imagine quite a bit of time has been spent making sure DRK "feels" distinct from WAR or PLD. Throwing a fourth tank role into the mix, particularly so soon, would almost surely dilute the differences.
Moreover, as other posters have mentioned, by far the biggest barrier to tank availability is the toxic reactions other players have whenever a mistake is made. Adding a new class / job won't fix this, unfortunately.
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Was doing thinking at work besides actual work. Going by the new start cg added after 1.0 a player is able to manifest a job after receiving a crystal not a weapon. It occurred to me that is the clue to what the dev team wants to do. Instead of weapon determining job, they will switch to job crystals, and eliminate the classes adapting them into jobs unlocked with crystals instead of weapon type. Take for instance Conjurer, they eliminate conjurer replace it with redmage red mage crystal received, what do you do with conjurer? nothing it becomes a redmage, but redmage has 2 subclasses it becomes. at lvl 30 you do a quest and lose your redmage crystal, and gain a crystal for the subclass of your choice in this case Fencer a tank job, and Warlock an elemental dps/dot class. The unneeded job abilites are lost and you unlock your new factional job, at lvl 60 you can recieve another crystal and raise the other faction job from level 1.
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Stupid post limit, the whole purpose of the elimination of classes is to allow SE to move away from weapon locked job systems, and the clunky class system itself as it is a clone of the Monstrosity system implemented with seekers of adoulin FFXI. As long as jobs are locked to 1 weapon type it is difficult to develop this game further, for what purpose do you level Conjurer, Arcanist, Lancer, Thaumaturge, Gladiator, Pugilist, Marauder to lvl 50? You don't actually play those classes they are wasted space, by replacing those classes with root jobs you can take the game much further and develop hybrid jobs using a variety of iconic weapons and styles.
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Quote:
Originally Posted by
TThibi
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That doesn't make any sense... In the trailer Herp the Warrior just becomes Herp the Dragoon, using a spear and all.....
And its not as simple as giving 1 or 2 enmity skills to a class and call it a tank. You need more skills, traits, some form of dmg mitigation, etc. Unless Yoshi makes some heavy changes on LNC I don't think it can become a tank. IMO anyway.